We see humanoid footprints on the staircase, which must have been left here a long time ago. 

There are 6 doors, leading to the the graves of the Family Durst

  • Roswalda Durst (right): Empty stone coffin.
  • Fornbold Durst (left): Empty stone coffin.
  • Elizabeth Durst (right): Fight centipede. Find a wooden chest. Loot:
    • 3 spell scrolls: Bless, Protection from poison, Spiritual weapon → Wonko
    • Sigil of house (windmill)
    • Last will (in unfamiliar handwriting): the house and the windmill in the east of Vallaki should both go to Rose and Forn.
  • Gustav Durst (left): Dead body hanging over coffin with a dart in his face - looks like an adventurer. At the bottom of the coffin, there is a place for a letter (see Appendix A3) and an apparatus shooting poisoned darts.
  • Walter Durst (right): Find dog (bound to creature/place). We put Walters teddy we found into the coffin. Voice: “Thank you. I will be coming home soon.” 
  • Empty (left)

Room with Altar: 

  • torso on it (long time dead)
  • Fight with large worm (had some damage resistance)

Wood statue: man in coat with wolf and Crystal Orb (we took orb → fight with 5 shadows).

Whispers: “He is ancient. He is the land.”

Later we find out that this is a statue of Strahd von Zarovich

Large room: Water behind portcullis. Inside a Shambling Mound. On altar: package wrapped in clothes (small skeleton, stillborn baby). 

Chanting figures appear, singing: “One must die.”

Dog: “I must go, so he can rest forever”. → we sacrificed dog

Chanting figures: “Logarth the destroyer may sleep. Further.” 

→ Curse of this building is lifted.

Once we exit the house, the letters/pouch we found get ancient. Only ruins are left from the house, and the fog is gone.